更新时间:2021-04-09 22:30:46
封面
版权页
Credits
About the Author
About the Reviewers
Support files eBooks discount offers and more
Preface
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Chapter 1. Creating Natural Materials in Blender
Creating a realistic pebble material using procedural textures
Creating a gray limestone pebble
Creating the quartz pebble material
Creating an opalescent quartz material
Creating a mask to represent the quartz veins
Combining two materials to make a third using Nodes
Creating a large rock material using procedural and node textures
Creating a sea rock material
Creating a texture node to simulate seaweed at the base of a rock
Creating a large rock face using photo reference
Chapter 2. Creating Man-made Materials
Creating a slate roof node material that repeats but with ultimate variety
Using a tileable texture to add complexity to a surface
Warping a texture to disguise seams in a repeated texture
Adding weathering by copying and reusing textures
Combining materials using nodes
Creating metals
Using specular maps to add age and variety to man-made surface materials
Adding oxidization weathering to our copper material
Adding grime and artistic interest to our copper material
Creating a path or road material that never repeats
Repeating a tiled texture to duplicated objects
Deforming materials and textures in Blender
Chapter 3. Creating Animated Materials
How to move textures and create animation without moving a mesh
Manipulating the F-Curves of texture movement
Using an Empty as a dummy object to control texture movement over time
A barber pole with no moving parts
How to alter the color of materials and textures over time
Creating a red hot iron bar
How to animate transparency in a texture
Creating a burning sheet of paper
How to change textures during an animation
How to texture with movies creating a TV screen
Chapter 4. Managing Blender Materials
Setting a default scene for materials creation
Additional settings for default scene
Creating an ideal Blender interface for material creation
Creating an ideal texture animation setup
Naming materials and textures
Appending materials
Linking materials
Making blendfiles stand alone
Chapter 5. Creating More Difficult Man-made Materials
Creating rust on iron-based metals
Creating a mesh object to provide good reflective surfaces
Using environment map textures to simulate reflection
Varying environment map reflections to simulate corrosion or wear
Using raytrace reflections to simulate polished metals
Varying raytrace reflections to simulate dirt and grime
Chapter 6. Creating More Difficult Natural Materials
Creating realistic large-scale water in Blender 2.5
Setting up an ocean vista environment
Creating a wave surface using textures
Creating an ocean surface material
Creating wake around objects in water
Creating a non-repeating leaf material
Creating image and bump maps with alpha channels
Using images as the basis for a leaf material
Using alpha to create a leaf shape on a simple mesh
Adding a non-repeating bump to the leaf material
Adding color complexity to the leaf material
Chapter 7. UV Mapping and Sub Surface Scattering
Creating a face map from photographs
Unwrapping a face mesh to produce a UV map
Editing a UV map to optimize the image space
Creating multiple UV maps for a single object
Combining UV maps to create an enveloping UV
Using a paint package to merge UV maps
Extracting color bump and specularity maps from photographs
Applying UVs to create an accurate skin material
Skin shading using SSS and AO
Chapter 8. Painting and Modifying Image Textures in Blender
Post processing rendered images from within Blender
Adding more than one material to a surface
Adding dirt onto a model
Creating an aged photo with simple Blender materials
Chapter 9. Special Effects Materials
Creating explosive smoke in Blender
Igniting a flame and making things burn in Blender
Creating loopable fire and smoke sequences
Adding complex FX without the render overhead
Index