![Unity Shader入门精要](https://wfqqreader-1252317822.image.myqcloud.com/cover/473/22691473/b_22691473.jpg)
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案例效果图
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0002_0001.jpg?sign=1739236036-SdNiC05pSSvzfhnfA4T2G6BgrKfWo4KX-0-83ae81bf12afd205749ffb4693b18c4b)
6.4节:逐顶点漫反射光照、逐像素漫反射光照和半兰伯特光照
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0002_0002.jpg?sign=1739236036-mEMwOvEbXboVW6wen05WqDcQ9oqhUDOf-0-740c156b1566af5f576a082f45edd29a)
7.2节:使用法线纹理
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0002_0003.jpg?sign=1739236036-l7oNWEiswn8HkOzAerXBNe2HQ0tiR0Xm-0-bcab1e9f197e79a2b8eccb7c20b9bd1d)
7.3节:使用渐变纹理来控制漫反射光照
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0002_0004.jpg?sign=1739236036-q6nlHlqPJR1SBUB97mV7KtxAociabSOn-0-16e0bc81d4a15d1e1d3c80ad6961e07f)
8.7.1节:透明度测试的双面渲染效果
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0003_0001.jpg?sign=1739236036-ADy1yvlznVQvQx0V09z4QPzjoBnh50DA-0-1d11562b921c31f11de95789c6f716a1)
8.7.2节:透明度混合的双面渲染效果
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0003_0002.jpg?sign=1739236036-nXQpLLwYBY0jlVZ38m2lUVkBiqY3IQbC-0-4e4f7b1d03d420e4688ebbf3f84d76de)
9.4节:透明度测试的正确阴影效果
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0003_0003.jpg?sign=1739236036-pazM0lezGmwpglG7GjTvtCDNdt7Azg0Y-0-0a0d14717cc038a3208cb25f5ed63e64)
10.2.1节:使用渲染纹理来实现镜子效果
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0003_0004.jpg?sign=1739236036-9cuOHGwWNTq7RzCMVkMFUy7IbT1pXq7G-0-6cda4c47f44673423ba2d8b2e6010b81)
10.2节:使用GrabPass来实现玻璃效果
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0004_0001.jpg?sign=1739236036-ei09IYMejISf6ZwRtdBl24MzUPY4mxiI-0-2673ae07db621ddc0e209bc52f402e60)
11.3.1节:使用顶点动画来模拟2D河流
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0004_0002.jpg?sign=1739236036-I3Hfju6AY4K4iQ7UKaJfiGam661IhYjf-0-542b84448dfded0cfb471b1c80d54159)
11.3.2节:广告牌效果
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0004_0003.jpg?sign=1739236036-Xb7qlN1yrdJmYQ5dG5O0sdRl8WRGSBC4-0-d1625d3ce4b15b1e1871f0ab5edac6e7)
12.3节:使用边缘检测来实现基本的描边效果
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0004_0004.jpg?sign=1739236036-uyU27JVOgfoI8Vdyo1VyjSYzKyPn5oO3-0-3c714d856d3bd5932bd1e792a9ef3755)
14.2节:素描风格的渲染
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0004_0005.jpg?sign=1739236036-uBp5wjD8hOcNfDHC0GBo1he4BROcJqDE-0-4f578ae810bf4f2c6adfa7466fdf1336)
13.4节:使用深度+法线纹理来实现更加高级的描边效果
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0005_0001.jpg?sign=1739236036-nHAua5WbXII8TFCTxqHOAtTYQTHgbcOw-0-4a7bf74b3c9b2865a2bb7065bf43b70d)
15.1节:使用噪声纹理来实现消融效果
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0005_0002.jpg?sign=1739236036-k0JeervLTjoiySTmtFsCQ5WcGIcyPh23-0-cb271b997cb3a3656b84a4687c1e40f9)
15.2节:使用噪声纹理来实现水波效果
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0005_0003.jpg?sign=1739236036-lDhmDpGLKIBA0nBcd0BEfMwiscKf2mIe-0-63ef91c56e406afb2e525c4df9dfd298)
15.3节:使用噪声纹理来实现非均匀雾效
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0005_0004.jpg?sign=1739236036-V2oPjQgLD6qOEE9BFtcrwWl1l9YtudrV-0-6aa382d44ecbbf6e9adaa0b9f4755864)
17.1节:表面着色器
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0005_0005.jpg?sign=1739236036-1pQA6jaxVlOyITFg9CmL8jFvaaunsEOZ-0-d85b71dc1585500a037e848adba2b03a)
18.2节:基于物理的渲染