更新时间:2021-07-02 18:36:19
cover
Title Page
Copyright
Microsoft HoloLens By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Why subscribe?
Customer Feedback
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Downloading the color images of this book
Errata
Piracy
Questions
Enhancing Reality
A brief look at the past
Defining mixed reality
Designing for mixed reality
Identifying the type of experience you want to create
Understanding the environment
Thinking in terms of the real world
Interacting in mixed reality
Summary
Tagging the World Using DirectX
Creating a mixed reality app
Project setup
Setting up Azure
Creating a group
The project
Adding the Face API key and App Capabilities
Grabbing frames
Capturing frames
Rendering holographic labels
Positioning our label
Assistant Item Finder Using DirectX
Adding the Computer Vision API service
Leaving breadcrumbs
Node
Edges
Entity
Leaving a trail
Seeing the environment
FrameGrabber
FrameAnalyzer
Integrating the FrameAnalyzer
Constructing a path
Getting assistance
Building Paper Trash Ball in Unity
Configuring a Unity project for HoloLens
Creating our first Mixed Reality scene
Mapping our environment
Spatial mapping API
Spatial mapping components
Placing our bin
Managing state
Implementing gaze
Finding a "good" place for the bin
Placing the bin
Nothing but net - throwing paper
Building Paper Trash Ball Using Holotoolkit in Unity
Adding HoloToolkit to your project
Keeping the user informed
Procedurally placing our bin
SurfaceMeshesToPlanes
Placing holograms
Spatial understanding
User placement versus procedural placement
Interacting with Holograms Using Unity
Interacting with gestures
Voice
Keyword recognizer
Grammar Recognizer using Speech Recognition Grammar Specification (SRGS)
Collaboration with HoloLens Using Unity
Installing and using the Blender plugin
Unity starter project
Connecting to BlenderLIVE
Understanding and using the real world
Shared space
Assisted discovery with spatial sound