更新时间:2021-04-02 10:02:20
coverpage
Learning AndEngine
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
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Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Chapter 1. Setting Up an AndEngine Project
Prerequisites
Downloading and installing the required software
Getting the AndEngine libraries
Creating a new application
Understanding resolution policies
Summary
Chapter 2. Game Concept and Assets
The game concept
Getting the assets
Scene diagram
Chapter 3. From Assets to Entities
Managing resources
Entities
Chapter 4. HUD and Text Display
Fonts and text
Writing text
HUD
Working with toasts
Localization
Debug output
Chapter 5. Basic Interactions
A simple animation
User input
Collision detection
Using correct threads to perform actions
Chapter 6. Physics
The physics engine
Adding physics
Chapter 7. Detecting Collisions and Reacting to Events
Collisions
Game events
Playing sounds on events
Chapter 8. Advanced Physics
The Box2D Debug Draw extension
Assembling bodies from fixtures
Collision filtering
Joints
Chapter 9. Adding a Menu and Splash Scene
Managing multiple scenes
Storing values
Chapter 10. Polishing the Game
What is polishing?
Adding music
Adding animations using entity modifiers
Particle systems
Parallax background
Shaders
Chapter 11. Testing Publishing and What's Next
Creating a production APK
Testing with the production APK
Testing on multiple devices
Getting in touch with the community
Publishing the game to the Google Play store
Promotion
Next steps
Index